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 3D Modeling& Animation


(Using Autodesk Maya & 3D Studio MAX)

Overview

Description: 3D Graphics and Animation

3D design has become an integral part of the graphics, art and multimedia industry. 3D graphics and animation are used in virtual environments, computer games, film productions, presentations, medical illustrations, architectural visualizations and on the web.

Our 3D Animation Certificate course covers all the techniques involved to create 3D objects and short animations. Due to the low entry level, the short duration and practical teaching method this is one of the fastest entries to the world of 3D graphics.

During this 6 weeks course, practical classroom projects and daily homework assignments are used to slowly build up students skill and confidence in all the different areas. Within a few classes students are able to build simple models, texture them and create camera based animations. These basic skills are then built on, exploring modeling tools and techniques, working in Photoshop to create high quality texture maps, understanding lighting techniques, and basic development of character animation.

The main application used during this course is Autodesk Maya& 3D studio MAX.

Course Content

1. Essentials

  • Quick Tour of Autodesk Maya

(Understanding User Interface)

  • Quick Tour of 3D Studio MAX

(Understanding User Interface)

2. Hands-on Exercise:

  • Mechanical Modeling Techniques
  • Modeling and Animating an Engine

3. Primitives

In this lesson you will learn the following:

  • How to set a new project
  • How to create primitive objects
  • How to move objects in 3D space
  • How to duplicate objects
  • How to change the shape of objects
  • How to delete polygonal faces
  • How to use the view tools
  • How to change the display of your objects
  • How to name your objects
  • How to save your scene

4. Adding Details

In this lesson you will learn the following:

  • How to open a scene
  • How to draw and revolve a curve
  • How to snap to grid
  • How to project a curve onto a surface
  • How to trim a surface
  • How to extrude and move polygonal faces
  • How to combine polygonal objects
  • How to move the pivot of an object
  • About construction history
  • How to delete construction history

5. Shaders and Textures

In this lesson you will learn the following:

  • How to work with a menu-less UI
  • How to create shading groups
  • About procedural textures
  • How to load file textures
  • About the alpha channel
  • About texture placement
  • How to assign shaders to objects and faces
  • About hard and soft normals
  • How to render a single frame

6. Polygonal Modeling

In this lesson you will learn the following:

  • How to model starting from a cube primitive
  • How to model using smooth preview
  • How to model with symmetry
  • How to work with polygonal components
  • How to edit the topology of a polygonal model
  • How to work with procedural modeling attributes
  • How to change edge normals
  • How to use a lattice deformer

7. Polygonal Texturing

In this lesson you will learn the following:

  • How to use the UV Texture Editor
  • How to project UVs on polygons
  • How to manipulate projections
  • How to grow and reduce the current selection
  • How to assign and paint textures using the 3D Paint Tool
  • How to remove unused shading groups

8. NURBS Modeling

In this lesson you will learn the following:

  • How to attach curves
  • How to extrude a surface at path
  • How to move the seam of a surface
  • How to detach and attach surfaces
  • How to duplicate curves from a surface
  • How to use loft surface tools

9. NURBS Texturing

In this lesson you will learn the following:

  • About NURBS surface UVs
  • How to texture using procedural textures
  • How to break connections in the Attribute Editor
  • How to save color presets
  • How to place a texture using the Interactive Placement Tool
  • How to convert a shading network to a file texture
  • About texture reference objects
  • How to export and import a shading network

10. Animation Basics

In this lesson you will learn the following:

  • How to change and save preferences
  • How to group and parent objects
  • How to understand parent inheritance
  • How to set keyframes
  • How to use the Time Slider
  • How to use the Graph Editor
  • How to select animation curves and keyframes
  • How to change keyframe tangents
  • How to traverse a hierarchy
  • How to update a reference
  • How to establish key poses
  • How to refine in-betweens
  • How to playblast an animation
  • How to fix the timing of your animation

11. Skeleton

In this lesson you will learn the following:

  • How to create skeleton joints
  • How to navigate around a joint hierarchy
  • How to edit joint pivots
  • How to mirror joints
  • How to reorient joints
  • How to edit the joint rotation axis

12. Skinning

In this lesson you will learn the following:

·  How to bind using parenting

·  How to use rigid binding

·  How to use the Edit Membership Tool

·  How to edit rigid bind membership

·  How to use flexors

·  How to use lattice binding

·  How to use smooth binding

·  How to access skin influences

·  How to set and assume a preferred angle

·  How to set joint degrees of freedom and limits

13. Inverse Kinematics

In this lesson you will learn the following:

  • How to add single chain IK handles
  • How to add rotate plane IK handles
  • How to create a reverse foot setup
  • How to use point, orient, and parent constraints
  • How to use pole vector constraints

14. Rigging

In this lesson you will learn the following:

  • How to organize the rigs hierarchy
  • How to create selection sets
  • How to create visibility layers
  • How to strategically place attributes
  • How to use aim constraints
  • How to use the jiggle deformer
  • How to lock and hide nodes and attributes
  • How to create a Smooth node and hook it to the rig
  • How to create a character set for key framing

15. Non-Linear Animation

In this lesson you will learn the following:

  • How to work with relative and absolute clips
  • How to clip, split, blend, and merge clips
  • How to use time warp
  • How to redirect animation
  • How to use sound in Trax
  • How to use animation layers
  • How to animate a two-node camera

16. Rigid Bodies

In this lesson you will learn the following:

  • How to create a passive rigid body
  • How to create an active rigid body
  • How to use stand-in geometry with dynamics
  • How to add a gravity field to rigid bodies
  • How to simulate your dynamics
  • How to set rigid body keyframes
  • How to set rigid body attributes
  • How to cache a dynamic simulation

17. Motion Path

In this lesson you will learn the following:

  • How to constrain the character to the catapult
  • How to make a surface live
  • How to define a motion path
  • How to shape the path to edit the animation
  • How to update the path markers
  • How to constrain about the normals of a surface
  • How to keyframe secondary animation

18. Particles

In this lesson, you will learn the following:

  • How to add a smoke effect to an object
  • How to change particle type and shading
  • How to set the particles initial state
  • How to add an emitter
  • How to define a particle attribute using a ramp
  • How to collide particles against geometry
  • How to add dynamic fields
  • How to software render a particle animation
  • How to hardware render a particle animation

Practical classroom lectures and daily homework assignments are used to steadily build up students' skills and confidence in all these areas.

 

Who is this course for?

  • You are a civil engineer or diploma holder
  • You are a mechanical engineer or diploma holder
  • You want to understand the fundamentals of 3D design
  • You are a 2D graphic designer who wants to expand to 3D design
  • You are a web designer and want to explore 3D design and development
  • You want to add 3D elements to your movie projects
  • You are a visual artist and want to create your own 3D content
  • You want to use this as a stepping stone towards our Diploma/Degree programs

Award

  • SDC (ISO Certified) Certificate

Duration

  • 6 weeks
    48 Hours
    3 Days a Week

Entry requirements

Note: There are no academic requirements to participate in this program. The only entry requirement is Participant must have good command as computer user.

Timings

Course Fee

Starting Date

Register Up to

1700 to 2100

(Wed-Thu-Fri)

Rs: 20,000

12-12-13

10-12-13

 

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